video editing
ReVideo: Remake a Video with Motion and Content Control
Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.
Hotline Miami meets football, the power of video editing and other new indie games worth checking out
Valve's Steam Machine: Everything we know Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in or Jetpack Cat in long enough to check more of them out. Thanks to the folks at, I learned about a short, text-based game from Woe Industries from a while back called . Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment.
Coherent Audio-Visual Editing via Conditional Audio Generation Following Video Edits
Ishii, Masato, Hayakawa, Akio, Shibuya, Takashi, Mitsufuji, Yuki
W e introduce a novel pipeline for joint audio-visual editing that enhances the coherence between edited video and its accompanying audio. Our approach first applies state-of-the-art video editing techniques to produce the target video, then performs audio editing to align with the visual changes. T o achieve this, we present a new video-to-audio generation model that conditions on the source audio, target video, and a text prompt. W e extend the model architecture to incorporate conditional audio input and propose a data augmentation strategy that improves training efficiency. Furthermore, our model dynamically adjusts the influence of the source audio based on the complexity of the edits, preserving the original audio structure where possible. Experimental results demonstrate that our method outperforms existing approaches in maintaining audio-visual alignment and content integrity.